Teraum: A Tragically Funny Fantasy Setting
Teraum is an open-source fantasy setting currently in early and active development.
This document was written by me, emsenn, and is released for the benefit of the public under the terms included in the "License" supplement. It was made possible with financial contributions from humans like you. Please direct comments to my public inbox or, if necessary, my personal email.
Below is a hand-crafted listing of contents, followed by an auto-generated index.
Stories are the easiest way to get into Teraum - there are a few series in development. There are also adventures written for tabletop role-players. There are also reference books that serve to supplement both of those. Essays are texts about Teraum as a project, not the world itself.
Stories are linear narratives following some series of events within the world. There are currently three series in development:
Tales from Teraum, short stories set throughout Teraum's history, The Delvers, a longer story set during the world's "Reconstruction Era," and Past the Garden Green, a radioplay set during the same era.
Tales from Teraum
Tales from Teraum are short pulpy stories.
- #1: "The Man With Light," which follows the invention of the magic lightbulb.
- #2: "Oscar's Journey," which follows the adventures of Oscar Jayne, a historic figure from Teraum's Heroic Age.
- #3: "Squashboard," which looks at the Magic Revolution through the lens of new music genres.
- #4: "Collections," looks at where some magic artifacts have ended up, 80 years after magic violently disappeared from the world.
- #5: "Hunting Anatinan," which follows a group of adventurers hunting a magic platypus in the early years of the Heroic Age.
- #6: "Jenth Cavern," which follows two people exploring an unusual cave system.
- #7: "The Show Must Go On", which follows a police officer investigating a series of murders during the Magic Revolution.
The Delvers follows the adventures of an outlaw group who explore the stranger parts of Teraum, during the world's Reconstruction Era. Magic is just coming back into the world, and they're working to make sure its power doesn't fall into the wrong hands.
Past the Garden Green
Five children live peaceful lives in a rural estate. They're allowed to explore the house and vast grounds with great freedom, with one rule: don't go past the garden green. So what do they do?
Past the Garden Green explores the return of magic through the eyes of five inquisitive children who sneak out into the woods past their house.
Adventures are collections of information about a setting, characters, and plot, meant for use in a tabletop role-playing game. They're written for the Brave Old World ruleset, which was written for Teraum. They're divided into three categories, based on roughly how long it takes to play them.
Campaigns are lengthy adventures, meant to be told over the course of many sessions. Scenarios last a few sessions, while one-shots can usually be done in a single session. A session is anywhere from 90 minutes to four hours. Additionally, each adventure falls into one of two categories: contemporary adventures which are set during "present day," on Teraum (roughly springtime and early summer in the year 80pc - the early days of the Reconstruction Era,) and historic adventures which are set at any time before that.
One more note - to avoid spoilers, the description of each adventure is unlikely to be useful until you've read it.
At the moment, there are no campaigns in active development, though it is likely that I will convert The Delvers into one.
At the moment, there also aren't any scenarios in active development.
- The Celson Estate is a contemporary adventure set in Oru County in the Farsteppes. The party has been asked to reclaim a noble's estate, which has been occupied by bandits.
- The Crown of Idbol Bark is a contemporary adventure set in Sherwyn County in the Green Delta. The party has been hired to track down who is kidnapping villagers and livestock.
- Feinting Fiends is a historic adventure set in the town of Bellybrush during the early Reconstruction Era. The party must investigate the mysterious noises occuring in a thrift shop.
- Panic Room is a historic adventure set in at the Lorrestar Estate in Arathel County, in the Green Delta, during the early Reconstruction Era. The party is exploring a mansion with a vast spell library.
- Arathel County Gazetteer, which provides information on contemporary Arathel County, in the Green Delta. A coastal region populated by humans, Arathel County hides many things in its boggy hollows.
- Atlas of Ack, which examines humanity's largest city.
- Atlas of Teraum, which looks at the geography of the world as a whole.
- Atlas of the Farsteppes and Beyond, which looks at the frigid Farsteppes and the wilderness beyond.
- Atlas of the New World, which looks at a recently-discovered (by humans) continent of lush forests.
- Atlas of the Unseen Sea, which explores a desert so vast, the first humans to find it thought it was an ocean with invisible water. (They had traveled rather far and it was quite hot; it is a forgiveable mistake.)
- Atlas of the Widewoods, which looks at the untamed and dangerous Widewoods, a sub-tropical forest south of the Central Plains.
- Atlas of the Worldkeep, which looks at the Worldkeep, an incredibly large dungeon located under Teraum.
- Beastiary of Magic Creatures, which explores the magic creatures that inhabit Teraum.
- Beastiary of Mundane Creatures, which explores the mundane creatures that inhabit Teraum.
- Bellybrush Gazetteer, an in-depth guide to the town of Bellybrush.
- Catalog of Books and Letters
- Catalog of Magic Items
- Catalog of Mundane Things
- Compendium of Conditions and Diseases
- Compendium of Magic Afflictions and Effects
- Directory of Contemporary Beings
- Directory of Contemporary Humans
- Directory of Late Humans
- Dwarven History and Culture
- Enclaves of the Hill Dwarves
- Encyclopedia of Contemporary Vessels
- Encyclopedia of Historic Vessels
- Follies and Ruins of the Green Delta
- GAME Gazetteer
- Geography and Settlements of the Green Delta, which examines the land and culture in the area around where the Green River flows into the Optic Ocean.
- Gnalens Gazetteer
- History and Biographies of the Delvers
- History of the Magic Revolution, which explores the period of history where humans learned to make rudimentary use of magic, before accidentally causing an apocalypse with it.
- Humans of Teraum
- Oru County Gazetteer
- Pled County Gazetteer
- Record of Prehistory
- Timekeeping on Teraum, which looks at Teraum's calendar and dating system.
- "Introducing Teraum, Winter 2018" was the introduction Teraum when it was a single encyclopedia.
- "Styling Teraum Documents" is an explanation of the design philosophy behind Teraum's documents, and its implementation in CSS.
- "Taking Stock of Teraum, Spring 2019" was an announcement of future plans and overview of the setting written for folk who were following the project.
- Sleeting, 44bc
- 2nd of Sleeting, 44bc
- Sleeting, 44bc
- Ack, wards of
- Astar Ward
- Blacksmiths Guild
- Brass Ward
- "Brass Ward" in Atlas of Ack
- Caliper Street
- Fulcrum Lane
- 202 Fulcrum Lane, Brass Ward, Ack
- Central Plains
- Chandlers Guild
- Copper Ward
- Finely Fliers and Folios
- Finely, Ben
- Giniper, Howard
- Green Delta
- Green Delta, towns
- Hectic, Maggie
- "Diet" in Humans of Teraum
- "Directory of Notable Humans" in Humans of Teraum
- "History" in Humans of Teraum
- "Human Governments, Guilds, and Organizations" in Humans of Teraum
- "Humans of the Central Plains" in Humans of Teraum
- "Humans of the Farfarsteppes and Worldkeepers" in Humans of Teraum
- "Humans of the Farsteppes" in Humans of Teraum
- "Humans of the Green Delta" in Humans of Teraum
- "Humans of the New World" in Humans of Teraum
- "Humans of the Optic Islands" in Humans of Teraum
- "Humans of the Unseen Sea" in Humans of Teraum
- "Lifespan" in Humans of Teraum
- "Mental Fitness" in Humans of Teraum
- "Philosophies" in Humans of Teraum
- "Physical Features" in Humans of Teraum
- "Physical Fitness" in Humans of Teraum
- "Sendvogue, Altar" in History of the Magic Revolution
- Jayne, Oscar
- Magic Revolution
- mental fitness
- Sendvogue, Altar
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Copyright 2019 emsenn
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