Humans of Teraum

Introduction

This document is a draft: it is considered incomplete and there are plans to add or change information contained in it.

This document was written by me, emsenn, and is released for the benefit of the public under the terms included in the "License" supplement. It was made possible with financial contributions from humans like you. Please direct comments to my public inbox or, if necessary, my personal email.

Humans of Teraum

Humans are the only mundane (non-magic) species in the world of Teraum who are sapient; capable of advanced reasoning. While their lack of inherit magic put them at a disadvantage against species like dwarves and orcs, over time those difficulties motivated them to innovate. Eventually humanity's innovations caused the Collapse, and the destruction of all magic across Teraum, leaving the other intelligent races changed, often for the worse.

In the wake of the Collapse, humanity rose to new challenges, expanding their territories and slowly organizing into a unified state.

"Before you get further in reading this text, it's important to understand that Teraum is a fantasy world, and so while the humans of Teraum strongly resemble the humans of Earth, they are not the same. The humans of Teraum, at their best, have faced different challenges and environments than humans of Earth, and at their worst, are just words that I put in an order. They will never capture the unique richness of our own humanity, and those limits of the fiction should be recognized." - emsenn, creator of Teraum

Overview

Humans have become the dominant race of the known (to them) world, but their journey to that position has involved many setbacks. Originally nomads, scattered across what would become known as the Farsteppes and Central Plains, they soon established themselves as crafters, farmers, and merchants. They became warriors and conquerors, and later, inventors and explorers.

While their relatively rapid innovation enabled them to survive and thrive when other species struggled, it has also prevented them from establishing a unifying culture, or many of the great works of arts that the other species were able to achieve.

Physical Features of Humans

Humans of Teraum are bipedal primates averaging about five-and-a-half feet tall, with two arms, one head that has two eyes and ears, one mouth and nose, and hair on top.

(They look like Earth humans.)

They have no apparent sense for magic.

Diet

Lifespan

Physical Fitness

Mental Fitness

Philosophies

History

Human Cultures

Humans of the Green Delta

Humans of the Central Plains

Humans of the Farsteppes

Humans of the Farfarsteppes and Worldkeepers

Humans of the Unseen Sea

Humans of the Optic Islands

Humans of the New World

Human Governments, Guilds, and Organizations

The Delvers

The Delvers are a small organization that collects and disassembles magic items. Founded in 14bc by Rickle Axager, the organization continues to operate despite being outlawed by several majority governments.

Axager developed anti-magic sentiment during the later days of the Magic Revolution, leading him to create an organization which sought to seize powerful magic items from their owners, carefully disassembling and recycling them.

History
Formation
Blacklisting
Reformation

The Delvers' reformation was ironically caused by the efforts of the Red Ward to secure access to the remaining evidence of their existence from Barnabus Trent in 80pc.

Trent, formerly a high-ranking member of the Delvers, was the owner and proprietor of Ye Olde Curio Shop, an antique store in the town of Bellybrush in the Green Delta. In addition to the mundane objects he bought and sold, he also made an effort to collect magical artifacts, even though due to the effects of the Collapse, the items had no power.

His collection drew the attention of the Red Ward, who used their connections with the Chandlers Guild to begin digging a tunnel through the town sewers to gain access to the Curio Shop's basement. To cover up the noise of their efforts, the Guild sent Aaron Pollar, posing as Syggrian Graymane to the Shop in early Blooming, 80pc.

On the 13th of Blooming, 80pc, Barnabus Trent, already suspicious, places a listing on the local job board looking for someone to help guard his shop. The following day, Jenos Anadini and Kindal, two humans who had arrived in town on the 12th, after the airship they were on crashed, responded to the listing.

When they returned to Ye Olde Curio Shop after buying some supplies, Greymane is in the store and is berating Trent about a pair of dice that Greymane had supposedly sold to the store several days prior. While Greymane had sold several objects to the store, the dice were not among them and the argument was to cover noise caused by imps digging into the Shop's basement.

The Red State

The Blacksmiths Guild

Blacksmiths Guild

The Blacksmith's Guild is a human commercial organization.

Members
  • Atrix Hucklebee.

The Chandlers Guild

Chandlers Guild

The Chandlers Guild is a human commercial organization that produces candles and related equipment as well as books and printing presses.

Locations

Headquartered in Ack, with offices in Bellybrush, Marby, and Sherwyn.

History
Founding
Entry into Printing

During the Magic Revolution, when the production of metal was industrialized, the Chandlers Guild was one of the first organizations to apply economies of scale to secondary goods, quickly churning out lanterns and soon diversifying to other uses for plate metals, such as secure containers. Techiques were developed for etching information into these products, and in 44bc the printing press was first prototyped.

The first known document created with the printing press was Dr. Altar Sendvogue's schematics for the lumorb, which was printed without the Guilds' knowledge by one of their researchers.

Members
  • Wybert

Ackian Merchant Kings

The Ackian Merchant Kings were a group of merchants who briefly led the government of the city of Ack and portions of the Green Delta.

Cloudbound Trading Company

The Cloudbound Trading Company is a commercial organization operated by humans, with offices in Ack and across the Green Delta, the Central Plains, the Farsteppes, and the Unseen Sea.

Locations

The Cloudbound Trading Company is headquartered in Ack, with offices in Arathel, Bellybrush, Gnalens Helmet's Dent, Marby, Pled, Sherwyn, and Tayopopopolis.

Fascism

Fascism is a political belief held by some humans.

Leatherworkers Guild

The Leatherworkers Guild is a labor guild with an inordinate number of merchant members. They also notably have a strong presence in the New World.

Members

One member was the merchant Wayne Helder whose identity was assumed by the Vagrant on the 2nd of Melting, 80pc.

Honorifics

Honorifics are the often-abbreviated prefixes that are placed before a person's name.

Honorific Expansion Pronunciation Used for…
M. - em Any human.

Directory of Notable Humans

Humans

Humans are a sapient species occupying the Old World and parts of the New World. They are currently the dominant sapient life in Teraum.

Supplements

Contribute

This document was made possible with contributions from humans like you. Thank you! I currently accept contributions through the following platforms:

If there is another service through which you'd like to contribute, please send an email. Please note that in accordance with my personal directives #003and #018, I release all useful information I create for free, so financial contributions do not entitle you to access to any "exclusive content."

License

Copyright 2019 emsenn

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Author: emsenn

Created: 2019-04-30 Tue 23:03

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